

Stress is also a factor for your heroes and is accumulated through roaming dark dungeons, attacks from monsters and suchlike. Each character can also contract diseases, which will (of course) cause some kind of negative effect, with some being much worse than others. They may also have different skills, quirks and of course, completely different stats.

They may be a different class (of which there are plenty of). Heroes can be divided up into many different categories and you will find that each one of them will be different in some ways to another.

Once you do succeed, it really does feel like you have accomplished something. You will fail and you will sometimes feel like the game is being overly cruel to you, but you need to overcome that in order to succeed further down the line. That is, in many ways, the motto of the game. It also tries to advise you to remember to make the most out of a bad situation, of which you will find yourself in a lot during the course of the game. There is a reason as to why every time the game boots up, you’re greeted with a disclaimer that warns you about characters dying frequently. By no means should that be classed as a bad thing, however, as this is exactly the type of game that, in the right hands, could be one of the best games of the year.įirst things first, Darkest Dungeon is quite a challenge. On the other end of the spectrum, you have an RPG such as Darkest Dungeon, which certainly won’t be for everybody because it doesn’t particularly try to be accessible for all. If you take something such as Pokémon, you have a series that everybody can easily get in to, as it makes it as accessible for both young and inexperienced players while also providing enough depth for those that are more experienced. I have always felt that there is a fine line when it comes to RPG titles.
